This presentation showcased an in-house built interactive online game platform, developed by the CAVR Center at NTU, during the pandemic era to cater for the need of sudden transition to online teaching for a course that was built upon gamification and embodied learning principles. In this presentation, we described the innovation in this platform, discussed the challenges in the implementation and considered some recommendations moving forward.
History
Journal/Conference/Book title
ERAS International Conference and WERA Focal Meeting 2023