JL
Publications
- HealthMedia'19 organizers' welcome
- HealthMedia'19: 4th international workshop on multimedia for personal health and health care
- Mixed-initiative news video recommendations and browsing for mobile devices
- Gamelight - Gamification of the outdoor cycling experience
- Mixed-initiative multimedia for mobile devices: A voting-based user interface for news videos
- Speech and gestures for smart-home control and interaction for older adults
- A smart location-aware hand sanitizer dispenser system
- Gestures for mixed-initiative news video browsing on mobile devices
- Mobile application for crowdsourced gamification of automated external defibrillator (AED) locations
- Mixed-initiative multimedia for mobile devices: Design of a semantically-relevant low-latency system for news video recommendations
- Gamification of heel raise plantarflexion physiotherapy
- Immersive virtual reality training of bioreactor operations
- Drone-Based AI and 3D Reconstruction for Digital Twin Augmentation
- Mixed Reality Interface for Load Application in Finite Element Analysis
- Multimedia for Personal Health and Health Care: Editorial Special Issue
- Understanding User Experiences Across VR Walking-in-place Locomotion Methods
- GN-CNN: A Point Cloud Analysis Method for Metaverse Applications
- The Metaverse From a Multimedia Communications Perspective
- IntVRsection: Virtual Reality Environment for Evaluating Signalized and Unsignalized Intersection Scenarios
- Message from the ISMAR 2022 Demos Chairs
- Non-Verbal Auditory Aspects of Human-Service Robot Interaction
- Gamification of Heel Raise Plantarflexion Physiotherapy
- Mixed Reality for Engineering Design Review Using Finite Element Analysis
- Supporting Artefact Awareness in Partially-Replicated Workspaces
- A Smart Location-Aware Hand Sanitizer Dispenser System
- Speech and Gestures for Smart-Home Control and Interaction for Older Adults
- Towards Decontamination Facility Training in VR
- Improving Immersive Virtual Reality Training of Bioreactor Operations using Gamification
- Mobile Application for Crowdsourced Gamification of Automated External Defibrillator (AED) Locations
- Gestures for Mixed-Initiative News Video Browsing on Mobile Devices
- GameLight - Gamification of the Outdoor Cycling Experience
- Exploring Team-based Classroom Experiences in Virtual Reality