Singapore Institute of Technology

Jing Shi


  • Adolescent Problem Video Gaming in Urban and Non-urban Regions
  • A weak scientific basis for gaming disorder: Let us err on the side of caution
  • Internet-Based Interventions for Problem Gambling: Scoping Review
  • Understanding the lives of problem gamers: The meaning, purpose, and influences of video gaming
  • Commentary on: “The Future of Gaming Disorder Research and Player Protection: What Role Should the Video Gaming Industry and Researchers Play?”
  • The relationship between game volatility, house edge and prize structure of gambling games and what it tells us about gambling game design
  • Acceptability of Internet-based interventions for problem gambling: a qualitative study of focus groups with clients and clinicians
  • Prevalence and correlations to video game addiction in youth
  • Understanding problem video gamers: Purposes and influences of gaming from their own perspectives
  • Cross Validation of the Gambling Problem Severity Subscale of the Canadian Adolescent Gambling Index (CAGI/GPSS) on a Sample of Ontario High School Students
  • Traumatic brain injuries and problem gambling in youth: Evidence from a population-based study of secondary students in Ontario, Canada
  • Evaluating the quality of evidence for gaming disorder: A summary of systematic reviews of associations between gaming disorder and depression or anxiety
  • Expanding on the multidisciplinary stakeholder framework to minimize harms for problematic risk-taking involving emerging technologies. •
  • Efficacy of a Voluntary Self-exclusion Reinstatement Tutorial for Problem Gamblers
  • A Perspective on Age Restrictions and Other Harm Reduction Approaches Targeting Youth Online Gambling, Considering Convergences of Gambling and Videogaming
  • Knowledge of random events and chance in people with gambling problems: an item analysis
  • Current prevention strategies and future directions for problem Internet use
  • Self-Management Strategies for Problem Gambling in the Context of Poverty and Homelessness
  • Exploring the Gaps in Programming for Men and Women with a Gambling Disorder in the Correctional System in Canada
  • Cross-validation of the Centre for Addiction and Mental Health Inventory of Gambling Situations (CAMH-IGS)
  • The Journal of Gambling Issues Encompasses Video Gaming Papers
  • Gambling, Problem Gambling, and Attitudes Toward Gambling in a Sample of College Students
  • Warning labels and messaging for youth gamblers
  • Gender Differences within Online Gaming: A Systematic Scoping Review Protocol
  • The use of virtual reality and augmented reality in psychosocial rehabilitation for adults with neurodevelopmental disorders: A systematic review
  • Heigh-ho, it’s off to school we go: Occupational therapists’ perspectives on the transition from practitioner to graduate research student
  • Development of a treatment planning tool for clinical use with individuals who experience problematic video gaming: The Inventory of Antecedents to Problem Gaming
  • Towards an Enriched Understanding of People Who Experience Problem Video Gaming
  • OR-78: Similarities and differences between male and female online gamers in the offline
  • The occupational engagement of addicted multi-player online gamers
  • Similarities and differences between male and female online gamers in the offline
  • Case study of A Pilot Online Treatment Service for Problem Gambling
  • The adaptation to COVID-19 by problem gambling and mental health treatment providers in Canada: a brief report.
  • Mapping the theories, content, and outcomes of family-based interventions for children and young people with gaming disorder: A scoping review protocol [version 1; peer review: awaiting peer review]
  • Impact of COVID-19 on helpline calls for activities related to technology overuse in Ontario, Canada
  • Digital well-being in children and youth: Protocol for a comprehensive systematic review of reviews on interventions of problematic digital technology use

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