Communication is a key graduate attribute. In Singapore,
English is taught as a first language. However, many undergraduates have weak
language proficiency, due to environmental factors. Having audit classes to
improve students' proficiency could stigmatize and demoralize students. This
presentation details design considerations for a gamified grammar application,
which serves as a supplementary learning material outside class hours for
undergraduates in a university in Singapore. Findings from focus group
discussions on the app in terms of content and design, perceived usefulness,
perceived interaction, user interface and perceived ease of use will be
shared.
History
Journal/Conference/Book title
54th RELC International Conference, 11-13 March 2019, Singapore